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 Need your opinion(s) regarding Narratavius 

Where should Narratavius go from here?
Work on integrating the story creation system into the app itself 4%  4%  [ 1 ]
Work on making it universal so that it runs more nicely on iPad 0%  0%  [ 0 ]
Work on creating a web-based version of Narratavius 39%  39%  [ 9 ]
Other (Please state below) 39%  39%  [ 9 ]
Chain 9%  9%  [ 2 ]
Saw 9%  9%  [ 2 ]
Total votes : 23

 Need your opinion(s) regarding Narratavius 
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Looted the Well Giant's Boots
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Joined: Wed Sep 03, 2008 9:26 am
Posts: 10516
Location: Durham, NC
Post Re: Need your opinion(s) regarding Narratavius
Jahaili wrote:
LOL, glad you needed death before success!! :p

That's because I had no method for "solving puzzles" before, and I wanted to add it.

Defeat = you kill an enemy
Death = you die
None = nothing special happens
Success = you solve some sort of puzzle that opens a new path, etc.

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Fri May 25, 2012 8:38 am
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Teller of gaming stories
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Joined: Wed Aug 13, 2008 1:49 am
Posts: 980
Location: Alberta, Canada (Mostly Harmless)
Post Re: Need your opinion(s) regarding Narratavius
I actually backed the Kickstarter, but between then and release, my iPod crapped out. Now I'm stuck with an Android phone, so +1 there. XP

Also, a question: Does Narratavius support variables, like health etc? I assume yes as it's based on XML, but I'm asking anyway.

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Fri May 25, 2012 1:02 pm
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Looted the Well Giant's Boots
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Joined: Wed Sep 03, 2008 9:26 am
Posts: 10516
Location: Durham, NC
Post Re: Need your opinion(s) regarding Narratavius
Flaming Penguins wrote:
I actually backed the Kickstarter, but between then and release, my iPod crapped out. Now I'm stuck with an Android phone, so +1 there. XP

Also, a question: Does Narratavius support variables, like health etc? I assume yes as it's based on XML, but I'm asking anyway.

In its current form, it doesn't support variables, but it certainly could.

There are things I'd like to do in the future, but I need it to be successful enough to support making said changes. Also, thank you for backing!

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Fri May 25, 2012 11:51 pm
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Wants to try and hold a conversation in Pretty
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Post Re: Need your opinion(s) regarding Narratavius
mindtakerr wrote:
Jahaili wrote:
LOL, glad you needed death before success!! :p

That's because I had no method for "solving puzzles" before, and I wanted to add it.

Defeat = you kill an enemy
Death = you die
None = nothing special happens
Success = you solve some sort of puzzle that opens a new path, etc.


Should this be "Victory = you kill an enemy" ?

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Sat May 26, 2012 10:53 pm
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Looted the Well Giant's Boots
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Joined: Wed Sep 03, 2008 9:26 am
Posts: 10516
Location: Durham, NC
Post Re: Need your opinion(s) regarding Narratavius
Timespike wrote:
mindtakerr wrote:
Jahaili wrote:
LOL, glad you needed death before success!! :p

That's because I had no method for "solving puzzles" before, and I wanted to add it.

Defeat = you kill an enemy
Death = you die
None = nothing special happens
Success = you solve some sort of puzzle that opens a new path, etc.


Should this be "Victory = you kill an enemy" ?

If i change it, it will break all the previous stories, so I can't really do that.

But, it doesn't really matter because if you use the web application to make your rooms, it gives you a full description of your choices.

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Sun May 27, 2012 11:04 am
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