
Re: MasterCast 14: D-and-D 5-point-OH YEAHHHH!
Been listening to this one. Largely agree with the points being made. Couple of things:
1. Mike Mearls still works for WOTC. He's the head of development now, not a developer himself.
2. It's nice to see that others are picking up on the Savage Worlds similarities with 5e. Fair enough really. 3e borrowed pretty heavily from Rolemaster and 4e borrowed heavily from computer games and board games. If you're going to imitate someone, you might as well imitate what works.
3. Towards the end of the cast, the point was raised about why we need new editions. There's a couple of reasons. One, obviously, is money. Nothing sells as well as the core books and the only way to sell core books is to reboot things. However, there is a less cynical reason as well. We do actually learn better ways of doing things as time goes on. I'm probably going to get hammered for saying this, but, I really do think that there is an evolution to mechanics and that evolution is generally an improvement. Heck, I would point you to the evolution of the initiative mechanics between AD&D and 4e D&D (well, 3e really since 4e uses the same mechanics). AD&D needs a 20 page explaination (found at the
ADDICT Document) whereas 3e is condensed down to a paragraph or three.
Yes, I do believe that we learn how to do things better as time goes on. And that should result in new rulesets for doing things.