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 Brag on your GMs. 
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Sat through Dan's Cap Ship Lecture and didn't fall asleep... mostly
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Post Brag on your GMs.
As a GM myself, I know how much we love hearing people brag about our games. I didn't run any this year, but hot damn I played in some great ones.

I'm going to wait a bit before I start bragging on my guys, but I wanted to go ahead and put this here because I'm interested in hearing about what games other folks played in and how they went.


Sun Mar 20, 2011 11:49 pm
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Post Re: Brag on your GMs.
Mikey Mason's Furry Ninja Pirate Victoriana Steampunk Space Opera...with Robots and Magic... game was the high of the con for me. We had so much fun and laughed our asses off. I will be looking to play in anything he runs at FTC5. He took the stuff we gave him and ran with it. He was there to have fun and everyone was along for the ride.

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Mon Mar 21, 2011 12:00 am
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Post Re: Brag on your GMs.
runesters Expendables game in Slot 5 was piled high with awesomesauce. Any game that ends with a high five in the light of a nuclear explosion, right?

Chad's Inception game lived up to its billing. Tense, fraught, thrilling...It was a kind of roleplay I didn't expect to experience at a con.

All my games were great, but these two went above and beyond.

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Mon Mar 21, 2011 7:28 am
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Post Re: Brag on your GMs.
Slot 3: Hero's Love Song Part 3: Acceptance
GM: Derek Knutsen
This game was almost cancelled. It only had 2 players signed up (my wife and one other player), but when my 3rd slot game got cancelled for the same reason, I decided to jump in on this, and I was happy I did. Even though this was the 3rd and final chapter of this particular plot, Derek did a very good job of getting the players involved, of explaining the "what has happened so far," and the story was phenomenal. Deep and poignant, interesting and so much fun. My bard kicked some serious ass, which only reaffirmed that bards are the greatest class in all of 3.5 and Pathfinder. Because of him, we beat the 4 bad-ass baddies in the end. So much awesome!

Slot 4: Silent Memories
GM: CHAD-OOOOO!
Chad's modified Dread rules were fantastic for this horror survival game. It allowed for a roleplay heavy, narrative style game perfect for the horror genre and the game played itself out like a horror movie so perfectly you'd have thought it was scripted. I have decided to run this style with my own group, it was that cool. I got to play the leader of these people AND turn on the party.
Chad is a very descriptive, imaginative GM (in spite of claiming to totally rip off the movie Pandorum). I had been looking forward to this game since Chad was talking about it on the mics and it did NOT disappoint.

Slot 6: Star Wars Saga Edition - The Sepan Civil War - Episode II
GM: Johnny G.
Once again, a total blast. I got to play the commander again (though this time I did NOT turn on the party). John is a witty, intelligent GM who did a very good job incorporating the militaristic flavor to the game, as well as the political satire inherent to any Star Wars game. It was a blast!

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Mon Mar 21, 2011 10:56 am
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Post Re: Brag on your GMs.
Where to begin...Well, obviously Churcher was awesome for running Traveler, which he will be running at FTC5. I do not remember peoples names who GM'd for me all together, but doing BattleTech underneath Chris was fantastic, stuck it to those clan bastards. My slot three was epic the Supervillian Rehab was hilarious.

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Mon Mar 21, 2011 11:37 am
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Post Re: Brag on your GMs.
Mikey Mason's Skies of Glass game was outstanding. If anyone thinks they can't run a game for one of its inventors, then he has smashed your preconception into a billion pieces. He NAILED the feel of the setting and created an awesome plot. I am genuinely sad this isn't an on-going campaign.

Chris Mais' blaxploitation game was hilarious yet again. I had lost my voice by that point, but it only helped me do Mink's voice with proper depth. I look forward to the finale of the trilogy next year!

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Mon Mar 21, 2011 11:49 am
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Post Re: Brag on your GMs.
Thud wrote:
Chad's Inception game lived up to its billing. Tense, fraught, thrilling...It was a kind of roleplay I didn't expect to experience at a con.


The second dream level was amazingly tense, especially as we hit the 15 minute warning.


Mon Mar 21, 2011 12:03 pm
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Post Re: Brag on your GMs.
TAB, you get to hear me love of your games all the time, so no nice words for you. :lol:

Ross, who ran the Road Trip game, was awesome. It was really cool getting to play a game with one of the people who developed it. (Okay, I know he made the Road Trip campaign for certain, I may have misheard the other part)

The DF: Dracula game was a ton of fun. I learned so much about the system that really helped me out, and I feel like all the characters were well thought out and interesting.

Silent Memories was INSANELY, TERRIFYINGLY, INCREDIBLE. Anyone who missed out on this game should feel like they had a lesser con experience. (Okay, not really... maybe, lol) I loved how the game worked, and I could completely envision it as a horror movie. And while it was probably stupid, but those memories started getting handed out and all I wanted to do was get some for myself, lol.

Ogre Teeth, the Princess Party was a blast and a half. I liked how you didn't bog things down with the advanced system rules and just sort of let us go. It was well thought out, and drew on everyone's strengths as a character, so while I didn't do much in combat, I certainly didn't feel left out because I was figuring out where we needed to go next.

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Mon Mar 21, 2011 12:56 pm
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Post Re: Brag on your GMs.
I played in some pretty amazing games and am now able to check off four (4) games on my "must play at least once before I die" list, so that's frakkan amazing. But, I wanted to give extra kudos' to @DT_Defender for his "Dread: The Machine" game.

We were basically teenage Mech pilot cadets, with a mutant power called "Zero Drive," fighting robot aliens, in space, above a world much like Pandora. All of this, and with "Dread" as the rules engine! :wtf: Not sure how that was going to work, but it did! Not only did DTD keep things interesting, with really unique mech's (i.e. "gyro saw gears", "hummingbird with missle launcher wings", "liquid metal shape changer", etc.) but as we threw one left turn after another at him, he just kept going and the plot continued to follow the players.

By the end of the session, we had switched sides, joined the robot aliens and started a war with Earth Defense!

My point? That despite going way, way, way off rails and both exploring bits of the setting he didn't expect us to get to or making decisions he never thought we would, @DT_Defender kept up with us crazy players and kept the plot running, with plenty for us to do. Very good model for con GM's to follow.

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Mon Mar 21, 2011 1:24 pm
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Post Re: Brag on your GMs.
My first FTC was great and I enjoyed all my games.

The two standouts were Mikey Mason's Furry, Ninja, Pirate, etc, etc. A crazy ass setting were anything could exist or happen. And Runester's Expendables game. I actually became self conscious of how loud we were getting, laughing and yelling.

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Mon Mar 21, 2011 4:22 pm
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