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 Doodles 
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Skies of Glass Historian
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Post Doodles
I had a wacom drawing tablet and Photoshop. So I doodled.

I'm pretty bad at this, but whatevs.

John from MSPaint Adventures:
Image

Fluttershy
Image

Feel free to leave tips or mock me openly.

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mumblebear wrote:
You try to remember your anniversary. Roll 2d6.

mumblebear wrote:
Step 4: Bottle DB's tears, apply extreme markup and sell them as healing elixirs and Rogaine for beards.


Wed Jun 20, 2012 11:55 pm
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Post Re: Doodles
Better than what I can do free hand. Of course, if we want to get into '3d modelling' doodles, I could throw down with that. :-)
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Thu Jun 21, 2012 12:20 am
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Post Re: Doodles
How does one doodle in 3D modeling.

Although, from my perspective 'how does one do 3D modeling' is also a valid question, so you win on that front.

Also, thanks! :thumbup:

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mumblebear wrote:
You try to remember your anniversary. Roll 2d6.

mumblebear wrote:
Step 4: Bottle DB's tears, apply extreme markup and sell them as healing elixirs and Rogaine for beards.


Thu Jun 21, 2012 12:22 am
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Post Re: Doodles
DistinctlyBenign wrote:
How does one doodle in 3D modeling.

Although, from my perspective 'how does one do 3D modeling' is also a valid question, so you win on that front.

Also, thanks! :thumbup:

Start throwing down primitives, transform them, see what you come up with.

I should show you some of the "girder starships" I came up with for a Diaspora game. Spaceships look really awesome in an industrial way once you abandon things like streamlining.

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Thu Jun 21, 2012 12:29 am
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Post Re: Doodles
Fun stuff, DB! :) :thumbup:

Also: I didn't know you were a homestuck. :)

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Thu Jun 21, 2012 12:35 am
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Post Re: Doodles
Also, you can use a sculpting tool for organic modelling or (my favorite) use a parts based modeller like DōGA CGA and slap together bits to make things that look cool. :-)
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Adding web toys to Tangent Zero; an Evil Robot Generator, a Random Language babblizer, a life path generator, and some spreadsheets for MZ roadstrikers.


Thu Jun 21, 2012 12:35 am
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Post Re: Doodles
Noble Bear wrote:
Fun stuff, DB! :) :thumbup:

Also: I didn't know you were a homestuck. :)


The page I used for reference is literally the page I'm on in the comic. I'm less than half way through. Read through all of problem sleuth and the other MSPaint adventures though.

Heres a really quick (under 1min?) sketch I did of my zippo. I don't think Zippos burn like that, I used a BIC lighter as a reference for the flame 'cuz my Zippo is out of fluid atm.

Image

_________________
mumblebear wrote:
You try to remember your anniversary. Roll 2d6.

mumblebear wrote:
Step 4: Bottle DB's tears, apply extreme markup and sell them as healing elixirs and Rogaine for beards.


Thu Jun 21, 2012 12:43 am
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Chris's Cane Boy and or Girl
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Post Re: Doodles
The flame on a Zippo is much more natural in that it isn't an ignited jet of flame like from a BIC, but a soaked material burning. It'll have nice waves with the slightest wind, and naturally build and ebb. How to convey that in a quick sketch, I have not a clue.

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Thu Jun 21, 2012 1:51 am
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Post Re: Doodles
Read further in Homestuck. Saw something I wanted to doodle.

THORNS OF OGLOGOTH
Image

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mumblebear wrote:
You try to remember your anniversary. Roll 2d6.

mumblebear wrote:
Step 4: Bottle DB's tears, apply extreme markup and sell them as healing elixirs and Rogaine for beards.


Sat Jun 23, 2012 3:55 pm
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Post Re: Doodles
DistinctlyBenign wrote:
How does one doodle in 3D modeling.

Although, from my perspective 'how does one do 3D modeling' is also a valid question, so you win on that front.

Also, thanks! :thumbup:

Download Google Sketchup and play around with it. It's surprisingly sophisticated, user friendly, and free - though it's not nearly as good with many models as AutoCad, Solid Works, et. all.

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Sat Jun 23, 2012 10:24 pm
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