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 NEW DWARF FORTRESS VERSION RELEASED 
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LF's frikin' laser attendant
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Joined: Fri Jan 09, 2009 3:31 pm
Posts: 2091
Post Re: NEW DWARF FORTRESS VERSION RELEASED
I found the game impossible to play until I discovered tilesets. Luckily the lazy newb pack has tilesets plus stonesense (graphical viewer) set up by default.
:geek:

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5/31/13: A finely fashioned dwarven iron helmet, marked with time worn inscriptions. It has been overgrown with moss outside the crumbling Dire fortress.


Thu Feb 16, 2012 1:26 pm
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Monostat Fanfic Writer
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Joined: Wed Aug 13, 2008 1:30 pm
Posts: 1789
Location: So Cal
Post Re: NEW DWARF FORTRESS VERSION RELEASED
Chad wrote:
Saragon wrote:
I have no problem with a game which uses ASCII characters instead of graphics, but I immediately get angry whenever a game designer neglects to tell you how to play their own game (controls or rules/system.).



I've seen DF people call this a feature. I call it Toady is batshit insane.


FTFY

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Chris wrote:
"FtB Hosts performing Oral" is NOT in your username

"Scientia Potentia Est"


Thu Feb 16, 2012 1:51 pm
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I am the story stick

Joined: Sun Nov 20, 2011 5:28 am
Posts: 1398
Post Re: NEW DWARF FORTRESS VERSION RELEASED
Sethalidos wrote:
I call it Toady is batshit insane.


It's part of his charm! :lol:


Thu Feb 16, 2012 2:17 pm
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Sat through Dan's Cap Ship Lecture and didn't fall asleep... mostly
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Joined: Mon Aug 18, 2008 11:56 am
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Location: Memphis, TN
Post Re: NEW DWARF FORTRESS VERSION RELEASED
North Wind wrote:
Chad wrote:
Since the game has been in development for over 10 years I don't see it straying much from it's current impenetrableness. Some people love that about it. For the rest of us, it's a non-starter.


I wouldn't say that I love that. I tolerate it.


Yeah, I would just add that it's incredible once you get over that one hump. It's a big hump, but it's totally worth it.


Thu Feb 16, 2012 8:38 pm
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Joined: Sun Nov 20, 2011 5:28 am
Posts: 1398
Post Re: NEW DWARF FORTRESS VERSION RELEASED
Today on the bay 12 forums, there's a post from a guy who has been experimenting (in the game) with hunting whales using ballistae: http://www.bay12forums.com/smf/index.php?topic=101795.0

I love Dwarf Fortress. :love:


Mon Feb 20, 2012 12:14 am
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Joined: Sun Nov 20, 2011 5:28 am
Posts: 1398
Post Re: NEW DWARF FORTRESS VERSION RELEASED
http://www.bay12games.com/dwarves/

Dwarf Fortress 0.34.06 has been released. Lots of bugfixes. Of particular note:

Animal training overhaul
Bugs related to clothing have been fixed
Workshop clutter is now calculated in a different/better way


Fri Mar 23, 2012 8:27 pm
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Monostat Fanfic Writer
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Joined: Wed Aug 13, 2008 4:50 am
Posts: 1851
Location: Vancouver, BC
Post Re: NEW DWARF FORTRESS VERSION RELEASED
I hope the clothing bug fixes address the "kids drop all their clothes" thing. I have a fortress that is predominantly children (lost four full squads of adults taking down three megabeasts due to my own stupidity), and it's LITTERED with discarded clothing that the kids never collect.

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Tue Mar 27, 2012 1:07 pm
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Joined: Sun Nov 20, 2011 5:28 am
Posts: 1398
Post Re: NEW DWARF FORTRESS VERSION RELEASED
Automated Forgotten Beast silk farm:

http://www.bay12forums.com/smf/index.php?topic=103682.0


Wed Apr 11, 2012 9:21 pm
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Joined: Sun Nov 20, 2011 5:28 am
Posts: 1398
Post Re: NEW DWARF FORTRESS VERSION RELEASED
Current Dwarf Fortress version: 0.34.11.

Minecarts. :thumbup:


Thu Jun 07, 2012 7:09 pm
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Sat through Dan's Cap Ship Lecture and didn't fall asleep... mostly
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Joined: Mon Aug 18, 2008 11:56 am
Posts: 11670
Location: Memphis, TN
Post Re: NEW DWARF FORTRESS VERSION RELEASED
I just updated for the first time since version 0.31

Going to have a look at these minecarts tomorrow.


Sun Jul 15, 2012 2:00 am
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