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The Steeplejack Irregulars (In Character Thread)
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The Almighty Bear
Network Host
Joined: Thu Dec 11, 2008 12:25 am Posts: 2252 Location: Saint Paul, MN
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 Re: The Steeplejack Irregulars (In Character Thread)
With the decision made and two of their number strangely silent, Selion directs the ship in the direction of New Cyre. The sun has begun to sit behind the vessel as it nears the sprawling "city." The city itself started out as an old hobgoblin ruin. In the wake of the Day of Mourning, Cyran refugees poured out of the land they once called home and settled in the ruined city. With the Treaty of Thronehold, King Boranel officially gave the city over to the refugees, promising to give any Cyran a home and aide if asked.
Unfortunately, the population grew well outside the boundaries of the ruin, and a massive tent city has sprung up around the heart of the city. Large colorful tents dot the landscape, each with the livery of the dragonmrked houses, and, in the fading light, bonfires flicker to existence across the darkened lanes of the weaving tent city.
The question becomes, where do you put the ship down?
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| Wed Jul 04, 2012 8:43 pm |
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Tankenstein
'something' per Dan's request
Joined: Mon May 07, 2012 11:09 am Posts: 90
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 The Steeplejack Irregulars (In Character Thread)
"Either half of us stay and guard the boat, or we set down a few mile from the city and hoof it in. Either Sigil or myself would have to stay and guard the boat, in that case."
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| Thu Jul 05, 2012 10:38 am |
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The Almighty Bear
Network Host
Joined: Thu Dec 11, 2008 12:25 am Posts: 2252 Location: Saint Paul, MN
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 Re: The Steeplejack Irregulars (In Character Thread)
((You would have had time to identify the gear during the trip:
+1 sickle +2 studded leather armor +1 buckler masterworked potion belt potion of invisibility potion of cure light wounds (x7) +1 full-plate +1 scimitar +1 heavy steel shield wand of cure light wounds (47 charges)
Here is my question: Here is a good time to split the party. Those who wish to continue on on the PBP should stay on the boat, the others should go into town to looking for Cannith aide. I can add more players after the fact. What do you think?))
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| Thu Jul 05, 2012 11:00 am |
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DirtyxByrd
Wicked, Hella, Awesome, Tight
Joined: Thu Mar 24, 2011 12:07 pm Posts: 197
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 The Steeplejack Irregulars (In Character Thread)
((wouldn't be there the other way around the people that want to go silent can stay on the boat the other thats want to keep go to new cyre)
"I can go ether way, as long as we don't have to many cannith sniffing around, i have not intention on becoming a laboratory experiment "
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| Fri Jul 06, 2012 1:30 pm |
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The Almighty Bear
Network Host
Joined: Thu Dec 11, 2008 12:25 am Posts: 2252 Location: Saint Paul, MN
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 Re: The Steeplejack Irregulars (In Character Thread)
((Not unless you want to lose the ship.))
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| Fri Jul 06, 2012 1:43 pm |
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AmazonScientist
'something' per Dan's request
Joined: Fri May 11, 2012 7:27 pm Posts: 73
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 Re: The Steeplejack Irregulars (In Character Thread)
"I'll stay, I'll just be a hindrance to you if I go into that place."
_________________ May the odds be ever in your favor
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| Fri Jul 06, 2012 2:10 pm |
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The Almighty Bear
Network Host
Joined: Thu Dec 11, 2008 12:25 am Posts: 2252 Location: Saint Paul, MN
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 Re: The Steeplejack Irregulars (In Character Thread)
Wicky and Terra disembark the vessel and head into town, leaving Sigil, Sammi, and Selion alone to guard the ship.
Several hours pass, and night firmly settles it's grasp on the sky... what do you do?
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| Sat Jul 07, 2012 8:23 pm |
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Tankenstein
'something' per Dan's request
Joined: Mon May 07, 2012 11:09 am Posts: 90
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 The Steeplejack Irregulars (In Character Thread)
Have they left the ship with our understanding that don't intend to return? Should we look for replacement crew here? Does anyone know of a better place? Are we going to look for someone who can crack this box?
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| Sun Jul 08, 2012 12:08 am |
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The Almighty Bear
Network Host
Joined: Thu Dec 11, 2008 12:25 am Posts: 2252 Location: Saint Paul, MN
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 Re: The Steeplejack Irregulars (In Character Thread)
Tankenstein wrote: Have they left the ship with our understanding that don't intend to return? Should we look for replacement crew here? As far as you know, they have every intention of returning, thus negating the need for the secondary question. Tankenstein wrote: Does anyone know of a better place? All your closest viable alternatives would require entering a big city, Wroat or Sharn. If you're willing to make the trek, there are several Cannith options in Zilargo. And then, there is always the Mournlands, birthplace of House Cannith... Tankenstein wrote: Are we going to look for someone who can crack this box? Good question. Are you? One thing you do know: Sammi Rowan was struck blind by the power of the Traveler channeled through that awful woman. Her condition does not seem to be improving any. I need for Selion and Sigil to make Spellcraft rolls, and everyone aboard to make Perception rolls.
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| Sun Jul 08, 2012 8:55 am |
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Tankenstein
'something' per Dan's request
Joined: Mon May 07, 2012 11:09 am Posts: 90
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 The Steeplejack Irregulars (In Character Thread)
Spellcraft 4+11= 15 total.
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| Sun Jul 08, 2012 9:03 am |
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