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goatunit
Sat through Dan's Cap Ship Lecture and didn't fall asleep... mostly
Joined: Mon Aug 18, 2008 11:56 am Posts: 11548 Location: Memphis, TN
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 Ashes & Echoes (OOC)
I have three players lined up for a new PbP game that I'm preparing to run. As these games tend to lose a lot of players early on, I am looking to start with a stable of ten players total. I am offering preferred seating for my usual FTB PbP group (Lord Foul, gordongoblin, Larenil, sbonner, North Wind), but suspect that not all will apply.
We will be using the new World of Darkness core rules, with all supernatural elements stripped away. The result is a fairly brutal game where being shot is a serious ordeal.
The setting is an unknown number of years after a devastating nuclear war. The players are distant descendents of survivors. A number of new societies have arisen in the wasteland, though the vast majority of these are merely the domains of warlords who have conquered everything within easy reach of their militias.
It is more accurate to picture Conan the Barbarian than Mad Max. While some few technological elements remain in use, most of the known world (ie. the 100 square miles around our starting town) looks like dark ages Europe. Instead of plunging into Roman ruins in search of lost caches of gold, however, our adventurers will loot a lost National Guard station for a few boxes of 5.56 ammunition. Instead of seeking out the spellbook of a powerful mage from ages past, we will risk everything to attain the operator's manual for a 1997 Ford Taurus, and the vital secrets of old world technology encoded within.
There is a certain amount of hand waving involved in this setting, as several generations of dormancy is more than enough time to ruin complex machinery beyond all hope of repair. The rule of cool is factored in so that, while you'll never find a pristine F-16 in working order and ready to go, you will often have the opportunity to repair a fork lift, fill the tank with moonshine diesel, and use it to solve a problem.
Specifics for the starting location and first adventure will be reached through player consensus.
So, any takers?
Last edited by goatunit on Sun Sep 30, 2012 1:30 pm, edited 1 time in total.
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| Sun Sep 23, 2012 1:07 pm |
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Mirage
Wayne's Batman Costume ASSistant
Joined: Sat Aug 16, 2008 3:37 pm Posts: 304 Location: S. New Jersey
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 Re: Post-Post-Apocalypse Game, Looking for Players
I'm down for that, tell me the character creation limits and it will happen.
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| Sun Sep 23, 2012 1:11 pm |
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Magmoo
Couponing Champion
Joined: Fri Jul 30, 2010 5:33 am Posts: 1623 Location: Michigan
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 Re: Post-Post-Apocalypse Game, Looking for Players
Why kind of theme were you thinking?
_________________ "This isn't my true vision, that I keep changing!" --"George Lucas" on Half in the Bag
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| Sun Sep 23, 2012 2:19 pm |
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GamerInterface
Old Man from Scene 24
Joined: Tue Oct 13, 2009 2:25 pm Posts: 943 Location: Saint Louis
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 Re: Post-Post-Apocalypse Game, Looking for Players
I'm at least interested. I'm well familiar with WoD rules, and I've played Fallout 3 and F: New Vegas enough to have a love for the genre. 
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| Sun Sep 23, 2012 2:30 pm |
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Zennon
Aarakocra
Joined: Sun Oct 16, 2011 3:29 pm Posts: 37
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 Re: Post-Post-Apocalypse Game, Looking for Players
I`m interested.
_________________ "Faster than a lazer bullet Louder than an atom bomb " -Painkiller. Judas Priest
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| Sun Sep 23, 2012 2:39 pm |
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Yam
Aarakocra
Joined: Sun Sep 23, 2012 2:28 pm Posts: 7
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 Re: Post-Post-Apocalypse Game, Looking for Players
Just checking in as one of the 3 people mentioned in the op. Let's do this!
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| Sun Sep 23, 2012 2:50 pm |
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Bai Shen
Hot Cherry Bendovers!
Joined: Tue Feb 15, 2011 10:09 am Posts: 5469
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 Re: Post-Post-Apocalypse Game, Looking for Players
Not sure if I'm one of the three or not, but I'm game.
_________________ Vote Mumblebear/CHAINSAW
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| Sun Sep 23, 2012 8:35 pm |
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goatunit
Sat through Dan's Cap Ship Lecture and didn't fall asleep... mostly
Joined: Mon Aug 18, 2008 11:56 am Posts: 11548 Location: Memphis, TN
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 Re: Post-Post-Apocalypse Game, Looking for Players
Magmoo wrote: Why kind of theme were you thinking? Theme will be largely dependent on the players and their choices with regard to origin and so on. A few major concepts that are always on my mind when running this setting are how religion, culture, and language might adapt to a new world, in isolated pockets.
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| Mon Sep 24, 2012 2:46 am |
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goatunit
Sat through Dan's Cap Ship Lecture and didn't fall asleep... mostly
Joined: Mon Aug 18, 2008 11:56 am Posts: 11548 Location: Memphis, TN
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 Re: Post-Post-Apocalypse Game, Looking for Players
Bai Shen wrote: Not sure if I'm one of the three or not, but I'm game. I was referring to some off-site friends, but you are definitely one of the booters I was hoping to hear from! 
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| Mon Sep 24, 2012 2:47 am |
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GordonGoblin
IT'S OVER 9000!
Joined: Sun Dec 07, 2008 9:16 am Posts: 9083 Location: Stirling, Scotland
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 Re: Post-Post-Apocalypse Game, Looking for Players
Hey, 2nd Gen Post Apoc! Awesome. None of that whining about how great life used to be you see in The Walking Dead. 
_________________
Talk is for those not being EATEN ALIVE BY ZOMBIES!!!
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| Mon Sep 24, 2012 2:53 am |
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