Citizen Joe wrote:Swiping a car should not be a casual one roll thing either. Cars are expensive, not as bad as some things, but still expensive. If the GM lets you just one roll swipe cars, you should give up shadowrunning and open a chop shop.
Citizen Joe wrote:Well depending on how punitive your GM is, up to 100% of the cars have transponders and zap chips which allow the police to shut down a car remotely.
There's a couple ways to deal with that.
1) The owner doesn't even realize that it has been stolen, and thus doesn't report it.
2) The owner isn't willing to report it (i.e. you have a gun to his head)
3) The owner isn't capable of reporting it. This doesn't have to be the bullet to the head. You can isolate the vehicle from the grid so that the zap chips can't be fired. You can disable the transponders, etc.
For obvious reasons, security vehicles generally do not have zap chips installed. Military vehicles don't follow the same DOT rules and thus their transponders don't play with the civilian grid.
Another note is that diesels don't rely on an ignition system to fire. They MIGHT have electronic fuel injection, so they too may be susceptible to zap chips.
SeriousPaul wrote:Keep it as simple as possible is my suggestion. I play 4e right now, but I played 3e for a long time. Don't bog the table down with too many rolls. Pick a test or two and set a threshold and run with it. Personally I went with an electronics test or an automotive repair test.
Saragon wrote:Personally I'd keep it relatively simple as well. An Electronics roll to isolate it from the Grid, or some work by a decker to trick the onboard computer into thinking it's being run normally and to ignore remote shutoff commands.
It's worth noting that in urban areas, most people don't actually need the Drive skill to get around in their cars - the Grid takes care of that for them.
However, cars do occasionally need to leave the city, so they can indeed function without the Grid and (I believe) Grid usage can be turned on and off pretty easily. A car being driven without the Grid would require Drive checks, and would require really good Drive checks to blend in with Grid-managed traffic.
SeriousPaul wrote:Citizen Joe wrote:Swiping a car should not be a casual one roll thing either. Cars are expensive, not as bad as some things, but still expensive. If the GM lets you just one roll swipe cars, you should give up shadowrunning and open a chop shop.
I get what you're saying, and if this becomes a major theme then yeah, fine dig into it deeper. But otherwise why bother? Why bog the game down? I mean if you like rolling dice, sure knock yourself out. And if doesn't slow the game down for everyone.
Generally speaking when someone moves on a car in my game we don't want to waste time slowing the game down with multiple rolls. but then my players aren't trying to open a chop shop either!
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