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Interview 24 - Keith Baker
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David Blue
da ba dee da ba die
Joined: Wed Aug 13, 2008 7:58 am Posts: 3708 Location: Southern California
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 Interview 24 - Keith Baker
So, has Gloom been bought yet, and if so does it play to the level of fun implied in this interview? Also, win a contest, settle down a bit, then go on a rambling world tour? Keith has some good ideas, apparently. 
_________________ I am here to chew bubblegum and take names. Wait, that's not right.
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| Thu Jul 26, 2012 8:05 am |
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Concise Locket
Teller of gaming stories
Joined: Mon Oct 10, 2011 9:52 am Posts: 939 Location: Indianapolis
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 Re: Interview 24 - Keith Baker
I love interview episodes. Being a sci-fi guy, D&D wasn't my first RPG so 'Eberron' was actually the first published D&D setting I ever played in and ran. I still prefer 'Dark Sun' but for a more 'standard' setting, 'Eberron' is great. My wife and I were intrigued by Gloom when it was presented on Geek & Sundry. It's nice to know that the game is a bit more involved than how it was portrayed.
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| Thu Jul 26, 2012 10:34 am |
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Ikoma
The Baron's Body Double
Joined: Mon Dec 07, 2009 8:29 pm Posts: 3057 Location: Pleasant Grove, UT
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 Re: Interview 24 - Keith Baker
I just played Gloom for the first time last week and I was a little underwhelmed honestly. The more the players are willing to spell out the stories 'implied' by the cards, the better it would be. But as a game? I am not sure it would stand up stripped of all the fluff, which is what I think good games do. Great games, of course, work on both levels.
Obviously, YMMV.
_________________
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| Thu Jul 26, 2012 11:03 am |
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Mirage
Wayne's Batman Costume ASSistant
Joined: Sat Aug 16, 2008 3:37 pm Posts: 304 Location: S. New Jersey
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 Re: Interview 24 - Keith Baker
I have played Gloom that game is hilarious and Cthulufluxx sounds pretty awesome. This interview episode was really well done guys and I look forward to all your other make up interviews from comic con.
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| Fri Jul 27, 2012 6:54 am |
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Citizen Joe
Myopic Sycophant
Joined: Wed Aug 13, 2008 4:09 pm Posts: 2603
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 Re: Interview 24 - Keith Baker
Tabletop did Gloom a couple episodes back. They were really reaching to get stories, but some people were very good with the stories. I do think that the effects aspect of the cards would add a lot to the strategy of the game.
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| Fri Jul 27, 2012 9:43 am |
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AdjectiveBadger
Pat's Knob Polisher
Joined: Fri Feb 25, 2011 9:41 am Posts: 150 Location: The Emerald City
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 Re: Interview 24 - Keith Baker
I wish I'd known you'd have Keith Baker on. I would have submitted the following question: "Dinosaurs? Really?"
Gloom, however, looks amusing, not least because of the Gorey-esque artwork. Chthulhu and Baker simply aren't enough for me to venture near Fluxx again.
_________________ If brute force doesn't work, you're not using enough of it.
Last edited by AdjectiveBadger on Fri Jul 27, 2012 3:22 pm, edited 1 time in total.
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| Fri Jul 27, 2012 11:15 am |
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Dan
Host
Joined: Thu Jul 24, 2008 12:12 am Posts: 10367 Location: St. Peters, Missouri
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 Re: Interview 24 - Keith Baker
You'll get your dinosaurs next week. Our second make-up interview is with James Lowder, and we briefly discussed Chult. 
_________________ There's gonna be a lot of slow singing and flower bringing, if my burgular alarm starts ringing.
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| Fri Jul 27, 2012 2:09 pm |
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John
Host
Joined: Tue Aug 05, 2008 4:20 am Posts: 2348
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 Re: Interview 24 - Keith Baker
open the door get on the floor
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| Fri Jul 27, 2012 2:32 pm |
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Azhrei Vep
Hussey Fluffer
Joined: Fri Nov 20, 2009 5:44 pm Posts: 18023 Location: Sitting in Judgement from the Oval Office
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 Re: Interview 24 - Keith Baker
Er'body walk the dino-sawr!
_________________
Chad wrote: Let me tell you some things I don't do: I don't do Women. - FtB, Ep88, 36:46 Chad wrote: Oh my god, I love the Boys! FtB, Ep144, 35:05
PS. Fuck you Cafepress
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| Fri Jul 27, 2012 2:33 pm |
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HellcowKeith
Aarakocra
Joined: Fri Jul 27, 2012 5:18 pm Posts: 2 Location: Portland, Oregon
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 Re: Interview 24 - Keith Baker
AdjectiveBadger wrote: I wish I'd known you'd have Keith Baker on. I would have submitted the following question: "Dinosaurs? Really?" I remember getting the AD&D Monster Manual when I was a kid. And there - just past the intriguing pictures of the succubus and the erinyes - were statistics for dinosaurs. Some people think of Eberron as a "kitchen sink" setting that just crams everything in, whereas in fact the goal is to say that there's a PLACE for everything if you want it, not that it's there by default; for example, abeil are never mentioned in the books, but if you want to use abeil, they could be a product of the Mourning, live in a golden city in Xen'drik, or have a cavernous hive in Khyber. So we didn't have to use everything... but where we DID use things, I wanted them to feel like they belonged. Psionics wasn't just a random stuck-on thing; there is a civilization where psionics plays the same role as arcane magic does in Khorvaire. Which brings us back to dinosaurs. They've been lurking in the shadows since the begining of D&D, but with a few exceptions (Isle of Dread, anyone?) they haven't really been used. If they are in the world, I wanted them to actually be treated like other animals, which is to say used as livestock, beasts of burden, guardians, etc. And at the end of the day, what's more interesting... halflings on raptors riding down your caravan, or fierce halflings on ponies? With all that said, I think it was actually James Wyatt who suggested that the halflings domesticate dinosaurs. It was during a brainstorming session when we were working on the original ECS, and if not for that they might have ended up on war-dogs or blink dogs.
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| Fri Jul 27, 2012 6:53 pm |
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