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Chris
Host
Joined: Tue Aug 05, 2008 7:23 am Posts: 8414
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 Episode 265
 Cripes, I haven't even listened to the ep yet, but this makes 2 eps in a row where I don't get to defend myself!
_________________
jinx wrote: "So yeah, Chris was right, you shut your whore mouths."
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| Thu Apr 19, 2012 7:49 am |
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VaMinion
Myopic Sycophant
Joined: Tue May 25, 2010 4:42 pm Posts: 2861 Location: Virginia
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 Re: Episode 265
On teaching new players: Make them do the work. Sit there, guide them through it, explain why, but make them do it. I can think of a few people whose initial D&D experiences were so defined by their teacher doing the work for them that they cannot tabletop without someone taking that role.
On preventing noob mistakes: I don't have a problem telling someone that their concept just won't work or is too complicated for a new player, but I will explain why. If they feel like they're up to it, I'll help them do it and make it as newb friendly as possible.
On what the GM can do: As far as NPCs bashing skulls in, I don't treat new players any differently. If you get dropped, you get dropped. What I will do is explain possible ramifications to players before they act. I will flat out state "If you go there, those 3 orcs are going to charge you" or "If you insult the klingon, he's going to try to kill you; are you sure you want to do this?", that kind of thing. I don't protect them from consequences, but I make sure they know what they're getting themselves into.
Last thing: GMs shouldn't bust out monsters with immunities to the new player's abilities until they've gotten some experience under their belt. When they do come out, you must explain/why how those immunities work. I know of a few players who refuse to play 3.5 because their initial GM did this, and they were left wondering why their spells were literally worthless.
_________________ "American politics has become both entertainment and identity at the same time. It should be neither." - Chad
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| Thu Apr 19, 2012 8:42 am |
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Curn_Bounder
I am the story stick
Joined: Sat Mar 21, 2009 4:20 pm Posts: 1467 Location: Arvada, CO
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 Re: Episode 265
I never have my wife level herself unless I can watch. But as often as I can I'll level her myself. I level her sometimes just for the fun of it, even when she hasn't earned it.
_________________ Tu ne cede malis sed contra audentior ito Do not give in to evil but proceed ever more boldly against it.
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| Thu Apr 19, 2012 11:21 am |
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Dan
Host
Joined: Thu Jul 24, 2008 12:12 am Posts: 10353 Location: St. Peters, Missouri
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 Re: Episode 265
Chris wrote: Cripes, I haven't even listened to the ep yet, but this makes 2 eps in a row where I don't get to defend myself! Defend yourself? We didn't say anything bad about you this episode. Sure, we named a bowel disease after you, but that's no different than Burrill B. Crohn.
_________________ There's gonna be a lot of slow singing and flower bringing, if my burgular alarm starts ringing.
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| Thu Apr 19, 2012 12:02 pm |
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Chris
Host
Joined: Tue Aug 05, 2008 7:23 am Posts: 8414
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 Re: Episode 265
Such distinguished company
_________________
jinx wrote: "So yeah, Chris was right, you shut your whore mouths."
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| Thu Apr 19, 2012 1:11 pm |
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Brandmeister
ZCE's Grandmother's Quantum Cat
Joined: Mon Apr 12, 2010 9:46 am Posts: 5783
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 Re: Episode 265
Technically you kinda poisoned Dan, so I think he got the raw end of that deal.
This was a pretty good episode. The lamenting over Beth made it seem way more dramatic then it actually was. Overall I agree with Pat. Unless you're running a high level game where the lethality can be high, I think it's okay to just proceed normally. The veteran players can provide guidance, but not so much as to be intrusive.
I totally let newbies rewrite characters that aren't working. I'd also happily let someone play an existing henchman or NPC, so that if they got beaten up or biffed, it wouldn't be a big deal. As for character creation.. that's where splat books and D&D 3.x+ just really went wrong for me. Basic 2e had far less options, especially for non-spellcasters, and that made creation much quicker.
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| Thu Apr 19, 2012 4:22 pm |
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Chris
Host
Joined: Tue Aug 05, 2008 7:23 am Posts: 8414
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 Re: Episode 265
Brandmeister wrote: Technically you kinda poisoned Dan, so I think he got the raw end of that deal.
If anything, I probably helped him out. I told him to look at this as his body's way of saying 'Thank You' as those toxins exited his body (albeit a bit violently)
_________________
jinx wrote: "So yeah, Chris was right, you shut your whore mouths."
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| Thu Apr 19, 2012 4:36 pm |
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Dan
Host
Joined: Thu Jul 24, 2008 12:12 am Posts: 10353 Location: St. Peters, Missouri
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 Re: Episode 265
I don't think it removed any new toxins so much as sped up the exit of ones already removed.
_________________ There's gonna be a lot of slow singing and flower bringing, if my burgular alarm starts ringing.
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| Thu Apr 19, 2012 5:43 pm |
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Chad
Host
Joined: Tue Aug 05, 2008 10:42 pm Posts: 12839 Location: St. Louis
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 Re: Episode 265
Chris wrote: Brandmeister wrote: Technically you kinda poisoned Dan, so I think he got the raw end of that deal.
If anything, I probably helped him out. I told him to look at this as his body's way of saying 'Thank You' as those toxins exited his body (albeit a bit violently) What are these 'toxins' exactly? Scientifically speaking.
_________________ There's no shortcut to a dream It's all blood and sweat And life is what you manage in between Broken Bells – October Check out some of my dreams.
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| Thu Apr 19, 2012 6:00 pm |
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Mobius04
I am the story stick
Joined: Tue Jan 19, 2010 3:00 am Posts: 1442 Location: Streetsboro, OH
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 Re: Episode 265
Teaching players is something that comes up in every session that I run. Experimenting is a core part of the games I run and every game has either new mechanics or a completely new system to try out. Part of that is being able to structure the learning curve so that players can pick up and master mechanics in the shortest time possible. I've never had the luxury of sitting down with a group and having all of them be as familiar with the rules as D&D 3.5.
My biggest mistake had to be my mouse guard game at FTC 3. I performed a half hour info dump at the beginning of the game which has become the standard of what never to do again. Since then staging out the rules in modules and releasing them over time has been my go to method for opening up a system of game mechanics. It puts the players right in the action and gets them hooked into the story. Rules can crunch can come later.
_________________ We can find moral truths in the concrete data of experience. - Jane McGonagal Family is Thicker Than Blood.
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| Thu Apr 19, 2012 11:08 pm |
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