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Episode 224 - Character Death z)
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ad1066
I am the story stick
Joined: Mon Aug 18, 2008 11:29 am Posts: 1037 Location: Noo Yawk City!!
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 Re: Episode 224 - Character Death z)
I prefer systems that take character death out of the mechanics and place it in the hands of the players and/or GM, like 7th Sea. The GM can use the dice to beat on a PC til they're Down, and then it becomes a matter of narration and GM preference to say "...and then he kills you", or dial it back and go some other route, such as "Now that I have you at my mercy, let me explain my evil plan to you in exhaustive detail before I leave to die in an elaborate trap that will inevitably have a minor flaw that will allow you to escape and foil my scheme." This allows for the possibility of PC death, but eliminates the meaninglessness of random dice-dictated death.
-- Ben
_________________ Ben Morgan ad1066 AT gmail thingy Burn After Reading: Creative and Subversive Endeavors Play Spookybeans, or Barzac will devour your head.
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| Fri Mar 18, 2011 9:03 am |
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GeekerDays
Aarakocra
Joined: Fri Mar 18, 2011 8:43 pm Posts: 3
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 Re: Episode 224 - Character Death z)
So now that Gnarl is dead... Can we get a copy of his character sheet with a full bio he sounds like a fun character to have as an NPC for a D&D game. 
_________________ Geeker Days Roll For Damage
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| Fri Mar 18, 2011 8:48 pm |
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Wayne
Host
Joined: Sun Aug 24, 2008 12:40 pm Posts: 5506
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 Re: Episode 224 - Character Death z)
GeekerDays wrote: So now that Gnarl is dead... Can we get a copy of his character sheet with a full bio he sounds like a fun character to have as an NPC for a D&D game.  Gnarl is alive again. I have no ide where it is, but Dan has posted a link to the Character sheet here on the forums.
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Clementine Paddleford wrote: Never grow a wishbone where a backbone ought to be.
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| Sat Mar 19, 2011 8:13 am |
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